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All posts in "Design Patterns"

Notes on component coupling

In this post, I write about the three principles regarding component coupling that I have learned from reading the book “Clean Architecture : A Craftsman’s Guide to Software Structure and Design” by Robert Martin. The three principles are: Acyclic Dependencies Principle, Stable Dependencies Principle and Stable Abstractions Principle.

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Notes on Component Cohesion

In this post, I summarize the three component principles regarding component cohesion which I learned from reading the book “Clean Architecture : A Craftsman’s Guide to Software Structure and Design” by Robert Martin. The three principles are: The Reuse/Release Equivalence Principle, The Common Closure Principle, and The Common Reuse Principle.

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More on inheritance

Inheritance is something that comes up quite often during my programming experience. Whenever I have classes that share some logic or properties, I think of inheritance. However, sometimes, using inheritance ends up making a design more brittle. Through my experience and reading, I have learned a few things about inheritance.

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Template method example

Published October 31, 2021 in Design Patterns - 0 Comments

In a project I work on, I need to programmatically fill out some PDF forms. The forms are very similar in terms of structure, content, and fields’ names. Using iTextSharp library, I can go through the fields in the PDF and set the values. The logic for filling out a PDF form can be generic, as I just need to know what are the fields’ names and the corresponding values of the PDF. I come up with a generic model and common logic for filing out the form, as demonstrated in the below snippets.

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Notes on the Interface Segregation Pattern

Published August 29, 2021 in Architecture , Design Patterns - 0 Comments

The Interface Segregation Pattern (ISP) is one of the principle in SOLID. As a recap, SOLID is an acronym which stands for the five software design principles:

  • The Single Responsibility Principle
  • The Open Closed Principle
  • The Liskov Substitution Principle
  • The Interface Segregation Principle
  • The Dependency Inversion Principle
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The Liskov Substitution Principle

Published June 26, 2021 in Architecture , C# , Design Patterns - 0 Comments

In the previous post, I wrote about Barbara Liskov research paper on data abstraction and hierarchy. In the paper, the author states a property which exists between type and subtype. That property later becomes known as the Liskov Substitution Principle. In this post, I continue to go over the principle in more details and give examples. The principle is one out of the five software design principles in SOLID:

  • S: Single Responsibility Principle
  • O: Open Closed Principle
  • L: Liskov Substitution Principle
  • I: Interface Segregation Principle
  • D: Dependency Inversion Principle
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The Open Closed Principle

Published June 5, 2021 in Architecture , Design Patterns - 0 Comments

In this post, I continue to share what I have learned about the SOLID principles in the book “Clean Architecture A Craftsman’s Guide to Software Structure and Design”. As a recap, six principles make up the SOLID acronym:

  • The Single Responsibility Principle.
  • The Open Closed Principle.
  • The Liskov Substitution Principle.
  • The Interface Segregation Principle.
  • The Dependency Inversion Principle.

In the previous post, I wrote about the Single Responsibility Principle. In this post, I write about the Open Closed Principle.

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The Single Responsibility Principle

Published May 25, 2021 in Architecture , Design Patterns - 0 Comments

Recently, I read the book “Clean Architecture” by Robert C. Martin. Overall, this is a great book with a wealth of information on software design principles to guide developers to build scalable, maintainable and flexible applications. A core part of the book discusses about six design principles which together make up the acronym SOLID.

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